Advergaming: (Advertising and game) is a game created around a brand that seeks to convey its values and hook the audience.

AI: (Artificial Intelligence) refers to the behavior of non-player controlled characters that act in a way that appears to be controlled by a person.

Alpha: It is the phase when a game is in development but is not open to the public.

Asset: A resource that makes up a game (models, music, sounds, etc).

AR: (Augmented Reality) Augmented reality offers images superimposed on the real environment, and what is observed is a mix between real and virtual elements.

Backtracking: When the player has to go back to a previous level to get upgrades or items that were not accessible before.

Beta: It is the phase when a game is in development but open to the public to perform performance tests and optimize it better.

Bug: An error in the game.

Build: Executable and stable version of a game.

Coyote time: Margin of extra time that occurs in 2D games when you reach the end of a platform so you can jump.

Crunch: When workers are forced to work overtime to meet a deadline in order to finish on time.

Deadline: Delivery time.

Debug: Process to find out what is happening in the game at a specific time, whether to solve errors or optimize a game.

DRM: (Digital Rights Management) Protection system used by companies to fighting piracy.

FPS: First Person Shooter, first person shooter game genre.

Framerate: Frames Per Second.

Game Engine: or graphics engine is a set of tools that allow the development of video games.

Gameplay: Refers to the way a player interacts in a game.

Game jam: It is an event where the objective is to create a game alone or in a team on a theme and with a time limit.

GDD: (Game Design Document) this document is the basis for the future development of a game: concept, story, genre, number of platforms, production team.

Glitch: Bug in the game that does not end with the execution and is used by speedrunners to complete the game before.

GreyBox: design a level without textures to calculate navigation times and spaces.

Lotcheck: It is the Nintendo/Xbox/Playstation testing process that games have to go through to be published on the respective platforms.

Motion Blur: It is a digital effect that consists of blurring an object when it is in motion.

Motion Sickness: Motion sickness occurs when the brain cannot make sense of the information sent by the eyes, ears, and body.

NDA: (Non Disclosure Agreement) Confidentiality agreement that some contracts usually have to not make certain conditions public.

Open world: Games that offer the player the possibility of moving freely through a virtual world and altering any element at will.

P2F: (Pay to fast) is a mechanic where the player can pay real money to advance faster.

P2Pro: (Pay to progress) it is a mechanic derived from pay to fast, only that it is usually temporary.

P2W: (Pay to win) it is a mechanic where the player can buy things to have an advantage over other players.

Placeholder: Temporary element that allows us to develop a game prototype faster until we have the final resource, it can be a texture, a 3D model, etc.

Port: The process of bringing a game from one platform to another, for example from PC to console.

Publisher: Company that is responsible for marketing, distribution, financing and even the port of a game in exchange for a percentage of sales.

Procedural: For example when a dungeon is created using an algorithm so that it is different for each player and offers a new experience.

QA: (Quality Assurance) profile that is responsible for collecting all the information about bugs, errors, test results, user feedback and communicating it during development.

Horizontal Slice: I play in the minimum necessary quality.

HUD: Head-Up Display, the HUD usually shows the number of lives, points, health and armor level, minimap, and others, depending on the game.

Roguelike: Type of game where maps are randomly generated.

RTX: (Ray Tracing) or ray tracing is a lighting technique used in 3D animation, from which we can obtain ultra-realistic lights, reflections and shadows.

Sandbox: Games that give the player almost limitless possibilities and often without a storyline.

Serious Games: are games designed for educational rather than entertainment purposes.

Shader: Computer program that runs on the GPU and is responsible for painting each pixel of a game.

UI: (User Interface) Interface that the user sees in a game.

Vertical Slice: Very polished demo oriented to raising financing.

VR: (Virtual Reality) Virtual reality is an environment of simulated scenes and objects that appear real.